| About Us |
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| Written by Administrator | |||||||||||||||||||||||
| Thursday, 26 July 2007 | |||||||||||||||||||||||
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OverviewThe NUS Game Development Group, formerly known as the NUS Game Developing Group, was first founded by Julius Ang in 2004, as a student Special Interest Group. Julius, an SoC student with a passion for making games, wanted to gather like-minded people together in NUS to work on some projects. After stopping and starting, with intermittent meetings, the GDG was largely inactive, but finally resurfaced to help organise CONTRAST 2006, Singapore's first 24-hour Game Design Competition, in conjunction with the newly-formed student committee of the Communications and New Media Programme in Arts Faculty. With the success of CONTRAST, and the recent creation of the IGDA Singapore Student Chapter, interest in making games has revived among NUS students, and the Games Development Group now exists once again to fulfil its original purpose - as a gathering place for budding student game creators to talk and work with each other to create games
Mission Statement
Our mission statement can be summed up in the three words on our GDG logo: Play. Learn. Create. Play: Most (though not all) of our members like to play games. We're bonded by a love of games - whether they are electronic or traditional (board & card) games. Though being an avid gamer is not necessary to be part of the NUS GDG, we hope that by joining us people will also come to develop a love for games, and by understanding their inner workings through actual development activities, be able to appreciate games even more than the average gamer.
Learn: Ultimately, many of us want to increase our skills and experience in game development. We hold workshops every semester for both our members as well as the general public to teach them about various aspects of game development, from project management & production, to the fundamentals of game programming in various languages or software, to art & design methodologies. We may also occasionally invite people from the industry to come down and give talks about their experiences there.
Create: The core of the NUS Games Development Group is, of course, developing games. We always have game development projects going on. Some are commissioned by clients for money, while others arise from our own members. All our members are expected to take part in one of our projects under development at some point or another in their time with us. We create games because we want to, because they look good on our portfolios, and most importantly because the best way to learn about games is to try developing one yourself.
Historical Milestones
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| Last Updated ( Friday, 01 February 2008 ) | |||||||||||||||||||||||
About Us 
